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Skyrim stealth kill mod
Skyrim stealth kill mod






skyrim stealth kill mod

Wergild Depreciation doesn't affect stealth either, but it does add a fun (and highly customizable!) MCM-based mechanic for bounty reduction. Solitude Reborn IS cool, but with Sewers 4 I don't really miss it, and I'm unsure if it works for SSE. Not a huge fan, it feels immersion-breaking, but still cool. I think Whiterun Underground Lair adds too much, so I have only tried it once. Title self-explanatory.įor other mods that adds sewers or similar, ( ) and Solitude Reborn (haven't tested the latter in SSE yet) are both options. Too expand on it even further, check out Enterable Windows (there are better mods for LE, but this works for SE). Adds sewers in Solitude, Whiterun, Windhelm and Markarth, and they all feel very well implemented.

skyrim stealth kill mod

Skyrim Sewers 4 expands on the "more entrances"-part of Shenk by adding massive sewers underneath all cities. It's basically a death sentence if you're ever found, which makes stealthing a lot more immersive. Wildcat (realistic damage!) is super fun with stealth. Try it, if you don't get it (or if you can live with the glow) I'd totally recommend it. It does seem to add a glow effect though (or I've screwed up my mod order for the 526th time, so don't take my word for it) which made me uninstall. Oh - and of course, No Edge Glow! You can't stealth while glowing.Īndromeda has some really cool powers. I'm a big fan of all EnaiSiaions mods, and this is no different. Ordinator (with the Thief Skill Rebalance) is really good. With RAID and similar mods, it makes some of the boring radiant thief quests REALLY challenging. It doesn't really affect stealth per se, but it does add ladders, roof entrances (the thief highway) and couple this with guards to make stealthing more strategic. Shenks Thievery Overhaul is one of my must-haves for stealth playthroughs. Most work/exist for LE, but there are often better options.








Skyrim stealth kill mod